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FNAF:AR Special Delivery - UI/UX: Loading Screen

I came up with the style, pipeline, lighting, rendering and environment for the loading screen. I created many light collections using Blender. With this method i could quickly swap in and out characters using the same light setups. The plan was that we could render out new images as new characters were introduced to the game.

Composite of a Springtrap (using Blender).

Composite of a Springtrap (using Blender).

Hallway bg for the characters.

Hallway bg for the characters.

Playing around with the light source.

Playing around with the light source.

Thank you, AGAIN blender modifiers!!!

Thank you, AGAIN blender modifiers!!!

My style board for environment and lighting ideas.

My style board for environment and lighting ideas.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Render still.

Textures created in Substance Designer that i further altered in Blender Shader Editor.

Textures created in Substance Designer that i further altered in Blender Shader Editor.

Textures created in Substance Designer that i further altered in Blender Shader Editor.

Textures created in Substance Designer that i further altered in Blender Shader Editor.

Textures created in Substance Designer that i further altered in Blender Shader Editor.

Textures created in Substance Designer that i further altered in Blender Shader Editor.

Textures created in Substance Designer that i further altered in Blender Shader Editor.

Textures created in Substance Designer that i further altered in Blender Shader Editor.

Textures created in Substance Designer that i further altered in Blender Shader Editor.

Textures created in Substance Designer that i further altered in Blender Shader Editor.