I was responsible for creating and updating all the game characters for the FNAF AR: Special Delivery Game.
I created the art pipeline and style for all the animatronics, including creating the textures and materials (procedural), lighting and rendering.
Here is a demo of the procedural 'Wear and Tear' shader i created in Unity. This master material worked universally for all the characters. I also created a procedural eye shader that all the characters shared.
FNAF:AR Special Delivery Wear and Tear shader Demo
FNAF:AR Special Delivery Wear and Tear shader walkthrough.