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FNAF:AR Special Delivery - Wear and Tear Shader Demo

I was responsible for creating and updating all the game characters for the FNAF AR: Special Delivery Game.
I created the art pipeline and style for all the animatronics, including creating the textures and materials (procedural), lighting and rendering.

Here is a demo of the procedural 'Wear and Tear' shader i created in Unity. This master material worked universally for all the characters. I also created a procedural eye shader that all the characters shared.

FNAF:AR Special Delivery Wear and Tear shader Demo

FNAF:AR Special Delivery Wear and Tear shader walkthrough.

Old Substance Painter only textures on the left and Wear and Tear on the right.

Old Substance Painter only textures on the left and Wear and Tear on the right.