I was responsible for creating the game characters for the FNAF AR: Special Delivery Game.
I created the art pipeline and style for all the animatronics, including textures and materials (procedural), lighting and rendering.
Every character in game uses a customizable, procedural, 'Wear and Tear' shader i created. As the paints of the animatronics wear away, grimey metals and oils are revealed.
Thank you to the crazy talented Zhuo Huang (technical/vfx artist) and a TRUE MASTER of animation Ying Chia (animations and posing).