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FNAF:AR Special Delivery - Springtrap

I was responsible for creating the game characters for the FNAF AR: Special Delivery Game.
I created the art pipeline and style for all the animatronics, including textures and materials (procedural), lighting and rendering.

Every character in game uses a customizable, procedural, 'Wear and Tear' shader i created. As the paints of the animatronics wear away, grimey metals and oils are revealed.

Thank you to the crazy talented Zhuo Huang (technical/vfx artist) and a TRUE MASTER of animation Ying Chia (animations and posing).